Assignment 5: Defining and Visualizing Concepts
1. List two concepts highly relevant to your sociological
focus. Briefly state why you would like to learn more about them and especially
why you would like to build multimedia around them.
Two concepts that are highly relevant to my sociological
focus are humor and comedy in media. I
would like to learn more about these concepts and build multimedia around them because
both humor and comedy are part of society and shape our lives. It triggers people’s emotions and affects
their mental ability. We use it everyday
in social life and as the digital world advances further, comedy and humor are
even more distributed. Television,
radio, film, images, the internet, all has comedy and humor in them. These concepts keep society sane and allows
for people to not take this life so seriously.
It’s uplifting and beings people together.
2. Provide a brief description relative to how each concept
has been defined and measured (i.e., operationalized) in the academic literature
(books and/or journal articles). In so doing, consult at least two references
per concept (be sure to provide citations for references (follow citation style
of American Sociological Review).
For comedy, the book “Laughing Matters: The Paradox of
Comedy” by Scott Cutler Shershow, it’s elusive, slippery, and subject to
uncertainty principle because measurement transforms or destroys it; it’s
always something larger, deeper, and more complicated than it seems (1984:4).
In “Comedy, Tragedy, and Religion” by John Morreall, it’s not a time out from
the world but it provides another perspective on the world; a perspective no
less true than the tragic perspective (1999:3).
For humor, the article “Sociology of Humor and a Critical
Dramaturgy” by Paul Paolucci and Margaret Richardson, it is defined as playing
with institutionalized meanings; by playing with the meanings that structure
our daily lives; humor disturbs our definition of reality causing the emergence
of doubt as to the value of daily routines and giving rise to some confusion as
to the very foundations of reality (2006:333).
And in the article “Sociology and Humor” by Murray S. Davis, humor is
what saves the integration of a subject from the potential disintegration of
the object by distancing the former from the latter (1979:4). Some of the ways that humor has been measured
was through observation, surveys, and interviews.
3. For each concept, briefly describe how you might approach
it via multimedia representation.
Comedy – multimedia clips from standup shows, television and
film.
Humor – comic strips, images
4. Relative to A Periodic Table of Visualization Methods,
determine the following for each of your concepts:
a. Would “structure” or “process”
visualization work best?
Answer: I believe structure
visualization would work best for comedy and humor in media because it’ll take
the general concept and break it down to more specific meanings and relatable
information on the concepts.
b. Which of the six broad types
might be most applicable?
Answer: either concept, metaphor,
or compound visualization because I can see these concepts relying on a more
qualitative approach with how people react to content that is presented.
c. Within that broad type, which
particular visualization device might be most appropriate?
Answer: right away I focused on
cartoon in the compound visualization because cartoon is related to comedy and
humor.
d. Run each concept through
Wordnik, Visuwords, Lexipedia, and Ngram Viewer. Did you discover anything
noteworthy?
*Wordnik: Many definitions, meanings, examples and
related words
Comedy
– “a dramatic work that is light and often humorous or satirical in tone and
that usually contains a happy resolution of the thematic conflict.”
Humor
– “the quality that makes something laughable or amusing; funniness.”
*Visuwords: a visual dictionary
diagram that connects the word to their meanings and associations with other
words and concepts
Comedy
– “light and humorous drama with a happy ending.”
Humor
– used as a verb, noun or adjective; related to mood, wit, chemical reaction, a
sense, and in the middle ages was one of the four fluids that determined your
emotional and physical state.
*Lexipedia: online visual semantic
network with dictionary and thesaurus references.
Comedy
– “light and humorous drama with a happy ending.” Related to funniness,
clowning, prank, show, sarcasm, drama.
Humor
– “the characteristic of being funny and amusing.”
*Snappy Words: an online interactive
English dictionary and thesaurus that helps find the meanings of words and draw
connections to other words it is associated with.
Comedy
– “light and humorous drama with a happy ending.” Related to melodrama, low
comedy, slapstick, sitcom, dark drama, comic, tragedy, amusing.
Humor
– wit, sulk, liquid or bodily fluid, mood, temperament.
*Ngram Viewer: a phrase usage
graphing tool that charts yearly counts of publications on the word that is
entered.
Comedy
– starting from 1800 to the present, this word had many more publications at
the beginning and then leveled out.
Humor
– starting from 1800 to the present, this word had very little publications at
the beginning but then leveled out with comedy almost being equal.
What I found is that Visuwords, Lexipedia, and Snappy
Word were all very similar in the definitions and also image/web diagram. Wordnik was much more thorough providing a
more wordy depiction of comedy and humor.
Ngram Viewer was a line graph that provided information on the amount of
publications that contained the word/topic beginning in the 1800’s until the
present. This site was very different
compared to the others in regards to meaning and definitnions, however it did
provide information on where to find resources to study those words/topics and
was a visual graph like Visuword, Lexipedia and Snappy Word. Overall, all the sites except for Wordnik
provided a visual depiction whereas Wordnik provided a listing of means and
definitions. All provided practically
the same information but presented it a little differently.